Deviant Login Shop  Join deviantART for FREE Take the Tour
×



Details

Submitted on
February 28, 2007
Image Size
3.3 MB
Resolution
660×660
Link
Thumb
Embed

Stats

Views
3,009 (6 today)
Favourites
69 (who?)
Comments
16
Downloads
189,349
×
this is a 3MB file so be patient
___

sunset sky dome

___

finally finished the animation
next i'll add the wind (right now the clouds change shape but don't really move... or sort of)
... i'm also preparing a special animation with this (i'll probably post it tomorrow)... and here it is:
C H A O S
Add a Comment:
 
:icondeborah-valentine:
Deborah-Valentine Featured By Owner Feb 9, 2013  Professional Traditional Artist
I love this!!! :clap:
Reply
:icontrinitychi:
TrinityChi Featured By Owner Oct 5, 2007
By chance did you use a reference image to create this? I saw a water ball a few times that looked dead on like this...only not animated and of course - blue like water... but even the size, outline, shape, color variations seem dead on.

I've always wanted to do some animations, however I have no idea how to do something like this! What software did you use? And roughly how long did it take you to do this and some of the others in your gallery?
Reply
:iconhypnothalamus:
hypnothalamus Featured By Owner Oct 5, 2007
nope I didn't use anything as a reference - this is one type of spherical projection that is used quite often to represent something infinite (like the clouds in the sky) on a finite surface - you can also use hyperbolic geometry and the hyperbolic plane and there are a lot of other projections that give you this kind of representation - sometimes known as "fish-eye" view

anyway I programmed all this so it's not some animation program where you have all this implemented - basically you start from scratch
I used Delphi 6

the time to do this depends on the complexity of the animation - the programming takes a while (i've been improving this one for a few years but i only worked occasionally on it)
and then there's always the time it takes to render the animation - but these are usually small animations - I actually want to make 3D clouds that could run for a few minutes at 30fps and then you actually have to wait for it...

thanks for stopping by - if you have anymore questions just let me know
I'll also be posting some new stuff this year so... :D
Reply
:icontrinitychi:
TrinityChi Featured By Owner Oct 5, 2007
I came across a deviant once who said it took hours to let the program render is input...does Delphi take a long while too? I'm not familiar with Delphi..how hard is it to learn? And how on earth does one learn how to get into this stuff? :XD: Thank you for your patience.. :giggle: I don't know jack about these 3d render programs except they are expensive and confusing to me :XD:
Reply
:iconhypnothalamus:
hypnothalamus Featured By Owner Oct 7, 2007
as i was trying to say Delphi is not a 3d renderer but rather a programming tool - something like C, C++, Java were you can do almost any type of programming

I programmed the cloud part (wrote the mathematical functions that generate the clouds) and all the other animations are done like this and it's rather hard to do if you don't have a computer science background - it can be done though but it's easier if you start with some graphics programs (3dmax, terragen, bryce, poser, free rendering programs... you can google them) and learn how to use those

sorry I can't be of more help
Reply
:icontrinitychi:
TrinityChi Featured By Owner Oct 8, 2007
=) I appreciate your time thank you! I've toyed with those programs you mentioned and I find them all too limiting and more confusing than logically neccessary! lol... I've recently been dabbling in coding but I really don't know what I'm doing yet :XD: I figure I should go take some classes in it to get a better ggrasp on it :XD: Again, thank you for taking the time to give me some insight... much appreciated!! :hug:
Reply
:icontumant:
TumanT Featured By Owner Sep 11, 2007
very nice job with the globe. the shading looks superb, the animation is very cool... does it have any practical use?
Reply
:iconhypnothalamus:
hypnothalamus Featured By Owner Sep 11, 2007
On the practical side...
Well, it's supposed to be the spherical projection of an infinite plane with clouds - used as sky for a 3D landscape animation.
Usually one takes a hemi-cube with 5 textures - much easier to implement in a game or film.
What I did was create clouds, periodic in time so that they can be used as pre-rendered textures and not calculate them at every frame. If the period is long enough then you wouldn't even notice the periodicity and it would look like continuously evolving real clouds.
I'm planning to use this for a short film and spare some computer time.
I'll post some short animations to show you a little more of this... but it will take a while - busy right now with smaller projects :D.
Hope this helps.
Reply
:icontumant:
TumanT Featured By Owner Sep 12, 2007
yep. nice idea with looping the animation to save render times. good luck with the short.
Reply
:iconraduluchian:
raduluchian Featured By Owner Sep 9, 2007  Professional Interface Designer
Ah, this is a superb effect you've managed to accomplish! Congratulations! ;)
Reply
Add a Comment: