you know with each complex mathematical figure plus being animated i am having the urge to make some of these but don't have capacities nor the time to learn how to do it (coding or with 3d soft assistance). Anyway, i admire those keep it up
yeah i know how you feel about starting something new where you have to learn some things from scratch... I guess I was lucky I started graphics programming in high school when free time wasn't such a luxury anyway the things I did are not very difficult in principle but implementing them takes some time even if I'm used to this kind of stuff
ya indeed feels a bit heavy to re-establish those little keys.. time isn't helping much. implementing them takes some time, pretty normal.. i once had in mind a multiple 3d transformation task.. hmm, imagine a rhombic triacontahedron simply rotating and then one of the faces (or edges) mutating then the other one strictly near that mutation will be affected then the other..etc. i can imagine hundreds of that type of transformations.. like an duodecendron (of davinci) mutating with i love to look at the perspective of honeycombs too .. imagine that figure [link] exploding in an animation than reassembling itself differently each time.. i mean here developing a logical system with self possible probabilities, having at the end a program to this figure when x y z fits for each value with a chaotical transformation (when reassembling).. i mean before explosion the area is clearly defined..u limit the explosion range(sphere) when on of the solid parts touches the range and wanna get back to reassemble on the mother figure the part would describe a chaotical behaviour then try to fit through out a self (& non-determined spot in that 3d mother figure.) would add a plan to slice it as an animation. more complex is the formula when adding rotative, compressing effects or i dunno what else.
hehe ya but the logical thing that i described is more like u got x transform into y (transformation is about modifying edges and mutations grows..) then y transforms into z (transformation is explosion, range etc..) then wanna go back from z to x but that (as a concept i got: it has to be chaotical movements, rotations..etc so it will be like a cycle.
You can enhance it by adding preconditions that z(object) will have to fit in and form a new figure(x' that with each knot or lap after explosion will be different(x', x''..x^n)doesn;t matter if it could be more complex or more simple, i mean it chooses a symmetrical form just predefined to be symmetrical and not predefine the subsequent figures). i hope u got the the idea (z >>>>> x^n the transformation must be chaotical and u define the limits of that choas in that sphere and teh consequence is not a predefined figure but answers to solutions in a range of admission if i can say).
i know the figure i linked is not very much complexed (becoz of the predetermined solutions or probabilities) but you would try any real complexed figure with loads of transformations exploding or whatever it could be.