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Submitted on
May 13, 2008
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personal favorites from the Dragons series


right click on film and activate Loop

finally got the normal mapping to work properly - for those who are not familiar with computer graphics normal mapping is a technique that changes the surface orientation making it possible to add detail to an object without increasing polygon count - the reflections on the snake scales are just a result of normal mapping (the surface is actually flat)
I guess I'm weird cause instead of using OpenGL or DirectX I use my own graphics code written in Delphi
snakelike dragon also generated with programming
enjoy

hell just realized for some time now that the reflections were wrong - if you pay attention the reflection moves in the wrong direction and this is because of A STUPID SIGN - it was F@#%ING MINUS
that's what happens when you write your own code (actually considering that there were a few errors for rotating the view in 3ds max 4 or 5 and also some simple errors in photoshop it makes you think that maybe the people there didn't really pay attention in math classes on vectorial spaces :D)
probably will update this...
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Daily Deviation

Given 2010-08-12
Dragon VII by *NegativeFeedback "The moment I laid eyes on Dragon VII, I was captivated. The sure, sensuous movement, the shifting reflections of the scales all bring to mind the image of the serpent, a potent symbol and one that evokes feelings of fear and uncertainty in mankind. Though the scales reflecting light move in the wrong direction, the animation is so powerful it swallows up the error and makes itself whole regardless. Truly, this is a well done animation." ( Suggested by ScaredyCat and Featured by NikiVandermosten )
:iconlegitherobrine:
LegitHerobrine Featured By Owner Jun 9, 2014  Hobbyist General Artist
Where's it's head and tail? It's making my computer lag.... Awesome though!
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:iconhypnothalamus:
hypnothalamus Featured By Owner Jun 10, 2014
it's one continuous loop, no head, nor tail, just like this one:

 Draken by NegativeFeedback
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:iconlegitherobrine:
LegitHerobrine Featured By Owner Jun 10, 2014  Hobbyist General Artist
Ahhhh... I see now
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:iconlookafar:
Lookafar Featured By Owner Mar 7, 2014  Hobbyist General Artist
Even in the thumbnail I noticed the gloriously detailed reflections and wanted to comment. (Did not even occur to me that they were moving the wrong way. Hah!)

So had to drop in and complement your for those reflections alone. (Curious how we use a window pattern so often as a reflection. Why is that?)

Cheers! - L.
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:iconhypnothalamus:
hypnothalamus Featured By Owner Mar 7, 2014
most of these animations were tests while programming, and the window reflection was just a simple image I used as "reflection". didn't bother to change it :D
anyway I'm in the process of rewriting the code for this, and there will be some nice changes to it
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:iconlookafar:
Lookafar Featured By Owner Mar 7, 2014  Hobbyist General Artist
Awesome. Looking forward to it. You're doing great stuff - even at an experimental level. Nature is an enormous work of art, and we just want to express that same perfection.

I like to photograph the pans in the sink, soaking after a roast. They are often so beautiful! 
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:iconpako-x:
Pako-X Featured By Owner Jan 16, 2014
*.* 
Amazing!!!!!!
@.@
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:icontehangelscry:
TehAngelsCry Featured By Owner Nov 11, 2013  Professional Interface Designer
OMG it's so smooth! It's hypnotising ._.
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:iconyasermohavi:
yasermohavi Featured By Owner Oct 26, 2013  Hobbyist Digital Artist
hypnotizing
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:icondlsherwoodministries:
DLSherwoodMinistries Featured By Owner Aug 27, 2013  Professional General Artist
all of your work is very fluid and without any glitching, beautiful reflections on ever scale just amazing.
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