personal favorites from the Dragons series
right click on film and activate Loop
finally got the normal mapping to work properly - for those who are not familiar with computer graphics normal mapping is a technique that changes the surface orientation making it possible to add detail to an object without increasing polygon count - the reflections on the snake scales are just a result of normal mapping (the surface is actually flat)
I guess I'm weird cause instead of using OpenGL or DirectX I use my own graphics code written in Delphi
snakelike dragon also generated with programming
hell just realized for some time now that the reflections were wrong - if you pay attention the reflection moves in the wrong direction and this is because of A STUPID SIGN - it was F@#%ING MINUS
that's what happens when you write your own code (actually considering that there were a few errors for rotating the view in 3ds max 4 or 5 and also some simple errors in photoshop it makes you think that maybe the people there didn't really pay attention in math classes on vectorial spaces
probably will update this...